Gaming Study: Branded Roblox Experiences

Gaming Study: Branded Roblox Experiences

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Summary of My Role

As the sole researcher on this project. I analyzed unmoderated playtests of five mobile games based on major non-gaming brands. My goal was to identify patterns in what makes branded games compelling, leading to the development of a framework that could guide future game design decisions. The mandate was very broad so it was an exciting challenge to try to provide value from gameplay video where I didn’t have much say over the

Research Objectives:

  1. Understanding Quality in Branded Games Identify what makes a branded mobile game feel substantial and worthwhile to players, beyond just carrying a recognizable name.
  2. Characterizing Player Expectations Understand how players approach games from non-gaming brands and what makes them stay engaged or abandon the experience.

Research Activities

  1. Playtest Analysis Analyzed 50 unmoderated playtest sessions (10 players per game) across five different branded mobile games, ranging from retail brands to entertainment properties.
  2. Individual Game Assessment Created focused reports for each game, documenting specific strengths and issues without pulling punches on quality concerns.
  3. Cross-Game Analysis Developed a framework for understanding how different aspects of game design build on each other to create engaging experiences.

Project Challenges:

Challenge 1: Making Sense of Vastly Different Player Reactions

Challenge 2: Learning from Low-Quality Experiences

Want to know more? Shoot me an email at uxnoah@gmail.com, or schedule a time with me here.

Client

Interactive Media Company

Project Length

2 weeks

Project Type(s)
Competitive ResearchPlaytesting
Role(s)
Senior Games Researcher
Methods Practiced
Unmoderated Playtests
Number of Users
50
Platform(s)
Mobile
Sector(s)
GamingMedia/Pop Culture
Stage of Development
Market Research
Deliverable(s)
Video HighlightsFinal ReportInterim Report
Tools and Platforms Used
PlaytestCloudMiroGoogle Suite
Team Members
Primary Stakeholder (Client)Project Manager (client)