
I spent 8 months embedded as the Senior Usability Researcher in the New Devices Group at Intel working on a set of smart sunglasses in development.

I followed the progress of 15 “creative gamers” over the course of a month to better understand their unique motivations and pain points. We used a combination of contextual interviews and diary study.

Completed a series of 7 playtests of the same mobile interactive fiction series. Each game playtested was based on the same evolving design elements, but built on a different piece of intellectual property.

Led extensive mixed-methods research to inform the development of health and wellness features for a major smartphone manufacturer. The research evolved from broad exploratory work into focused product development, spanning multiple phases over several months.

Tested 5x Roblox minigames games based on brands not primarily associated with video games (e.g. TMNT, Barbie, Walmart). The goal was to extract higher-level learnings about what makes for quality and compelling games based on brands.

Conducted field research with truck drivers to understand their mobile app usage patterns and needs across all aspects of their work life. Research was used to inform design of new unified trucker experience.

Delivered presentation at IOT World conference focusing on how to deliver on the promise and opportunity of voice-based experiences